Friday, October 4, 2013

Thinned the Hair a bit...


5 comments:

  1. Great character in the face man, this guy has been through some stuff. Nice work on the features. The spheres you used for the eyes seem a tad small

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  2. Thanks Jim. Right about the eyes. I used the smooth brush on the blind eye which will soon incorporate a peripheral enhancement or piece of Hardware linked to his suit.

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  3. He's too handsome to be a COG lol kidding, I just wanted to say that =p those guys are ugly as all hell.

    It looks really nice! did you use the one zbrush hair tool? Dig the skin a lot! and the shading sorta makes it look like drawing from far away. Nice stuff!

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  4. Thanks Kay... Yep, the COG are pretty ugly, brutal looking dudes, but didn't want this one to be a carbon copy. I used Fibermesh, but haven't achieved the look I want for the hair. Just playing with it. The hair on top has a patterned look that I was trying to avoid. Gonna switch gears towards some Hard Surface elements on his face for his eye to make him half machine. Then I will try to build a Mech Style suit for him...

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  5. Haven't had too much practice in Hard-Surface sculpting and that is why I am doing this...for practice. I considered box modeling some of the base elements in Maya, but feel like I wouldn't be learning anything if I did it that way, so I will try to keep it all in ZBrush.

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