I create the overall form with any brush that can make large manipulations such as Move Elastic or Move Topological even the Clay brushes will do.
I actually use a combination of Clay Buildup with smooth to create directional hair clumps and then I go over the top of it with Slash3 or Dam Standard both additive(creates highlights) and subtractive(helps define highlights) to create a Hair texture.
Digging the hair sculpting. What brushes did you use for it? Share the secret! =p
ReplyDeleteThe clothes could use some bumpy texturing too. He's a working dwarf! He needs clothes that can take on metal smashing all day!
^ removed the previous comment to add to it.
ReplyDeleteThanks for the suggestions.
I create the overall form with any brush that can make large manipulations such as Move Elastic or Move Topological even the Clay brushes will do.
I actually use a combination of Clay Buildup with smooth to create directional hair clumps and then I go over the top of it with Slash3 or Dam Standard both additive(creates highlights) and subtractive(helps define highlights) to create a Hair texture.
Very nice. That's a really nice sculpted hair and beard! we all could learn from it.
ReplyDelete