Friday, January 31, 2014

I had some freetime, so I decided to work on a treasure chest...  700 Tris, 512 maps, rendered in the Unreal Engine!

Yikes!

I haven't posted in a while! and no one else has! but it's fine. If I don't post I'm setting a bad example.
I'm working on something really cool right now and I hope it comes along. It's for a small competition for this one girl I know that is an alternative model and if I win I can get some prints etc etc and I'll show you guys soon!

I've also been playing video games a lot. Inspiration? research? you bet. =p

Wednesday, January 15, 2014

Finished Faun.

Took my spitculpt I did about a week ago from 45 min and put probably 6-8 more hours into it. First time messing with fibermesh. I could probably keep messing with this a lot longer but I need to move onto the next project.

Sunday, January 12, 2014

For those of you that couldn't come to the workshop we did a digital ecorche in zbrush. If you would like the file, I have it in a dropbox and if you send me your email address I can add you to it, or if you add me to your dropbox (jbusike@aii.edu) its in my public box and you should be able to grab it. Digital Ecorche.ztl zbrush 4r5 or above

Friday, January 10, 2014

Base Body!

So I've been working on a base female body for like 3 projects I'm supposed to work on (two are requests by friends) and I kinda made this here. I need to get down to some details here and there but what do you all think? I barely get any feedback ever, so like =p

Its been awhile since I posted, I decided to sketch something up tonight.

Wednesday, January 8, 2014

Far from original.

Far from original, but holidays are over and I made something quick (20 mins) to come back to this. I've a lot of things to work on, and ... sigh... so many things I want to do and my skills don't work with me xp
Hey guys, just worked on a head sculpt of Annie from League of Legends.  Its still pretty rough, and the hair is still impossible for me.  But that's as far as I'm taking it!  d('.'d)  lol

Tuesday, January 7, 2014

Sketch I started last night of the faun from Pan's labyrinth started for a 45 minute sculpt and i took it a little further. Hoping I find time this next week to work on it some more, started from a sphere.

Rock Study

Hey Guys! Hope everyone had a happy new year.  I made this rock study yesterday after being inspired by some textures I found on Pinterest. The texture maps and the geometry tile in the x and y directions. Enjoy!

Sunday, December 29, 2013

Haven't had a chance to mess with zbrush in like a week, tonsillitis was to busy kicking my butt, but anywho I got back into zbrush today with a quick warm up before work.

 45 minute sculpt from zsphere. The theme was "Your favorite villain". I get all these themes through facebook on a group called daily spitsculpt, I highly recommend to anyone who loves sculpting, if anyone needs a link let me know.

Friday, December 27, 2013

Kay is Aliiiiveeee!

Barely survived the holidays. I've been away a little bit, but will continue to post stuff here soon enough. I'm still going to post my christmas character and later on the before and after one. In fact, thanks to Mo's video, the one concept for the christmas one can look even better!

I hope you guys had some great holidays and had amazing meals! I can only hope cause if you had dined in my house I would know for sure! =p cause I cooked it all. I'm a great cook. And artist. =p

Monday, December 23, 2013

Hair vid for Kay

How I do hair

APPEND a polymesh sphere -- and dynamesh it.
move it roughly into shape using Move brush.
Then using mostly the ClayBuildup and Dam_Standard brushes, draw "locks" of hair.
Use CurveTube and SnakeHook bushes to add wisps and curls.  Delete curves and use Move brush to move unmasked curls into place.

Some TLC needed with ClayBuildup and Pinch brushes after this to refine, but I hope you get the picture. :)

Thursday, December 19, 2013

Baby Terrafin

Hey guys, its my first time posting here... So hopefully I do it right.  I'll start posting some of the recent work I've been doing at the studio (That's approved of course...) and personal work on here!  d('.'d)

This is a baby terrafin from Skylander's Swap Force.  I don't normally do characters, but due to certain complications and opportunities, I took a swing at it!  Here's the Zbrush model along with poly paint, and render!  :D

I went TB on this! It's a WIP (and I mean it)

I'm working on a piece for my brother as a Christmas surprise. Why am I posting a surprise? Cause he doesn't visit my blog! so I've nothing to worry about. If you're wondering, he knows of it. Anyway! I went Tim Burton on this, which means it was difficult to work it to be simple enough to work. The body needed more work than it appears, and it's a "WIP" because I need to go back and sculpt the hair properly (or do whatever I call sculpting when it comes to hair) and do crosshatching in lots of places to get it more to style.

Wednesday, December 18, 2013

Planar Head Study 2

So i managed to add in the asymmetrical detailed design in the planar head study and worked around the proportions. Calling it done for now.

Monday, December 16, 2013

Hi Everyone! :)

My name is Travis Ngov and i'm a current (soon to graduate) student. I'm one of Jim's current students as he told me about the blog and invited me. Unfortunately i haven't been able to post any images of my zbrush work so far but i decided to start my first post with a head study! The work i've seen here are all phenomenal and i look forward to seeing more from everyone else :D