Sunday, December 29, 2013

Haven't had a chance to mess with zbrush in like a week, tonsillitis was to busy kicking my butt, but anywho I got back into zbrush today with a quick warm up before work.

 45 minute sculpt from zsphere. The theme was "Your favorite villain". I get all these themes through facebook on a group called daily spitsculpt, I highly recommend to anyone who loves sculpting, if anyone needs a link let me know.

Friday, December 27, 2013

Kay is Aliiiiveeee!

Barely survived the holidays. I've been away a little bit, but will continue to post stuff here soon enough. I'm still going to post my christmas character and later on the before and after one. In fact, thanks to Mo's video, the one concept for the christmas one can look even better!

I hope you guys had some great holidays and had amazing meals! I can only hope cause if you had dined in my house I would know for sure! =p cause I cooked it all. I'm a great cook. And artist. =p

Monday, December 23, 2013

Hair vid for Kay

How I do hair

APPEND a polymesh sphere -- and dynamesh it.
move it roughly into shape using Move brush.
Then using mostly the ClayBuildup and Dam_Standard brushes, draw "locks" of hair.
Use CurveTube and SnakeHook bushes to add wisps and curls.  Delete curves and use Move brush to move unmasked curls into place.

Some TLC needed with ClayBuildup and Pinch brushes after this to refine, but I hope you get the picture. :)

Thursday, December 19, 2013

Baby Terrafin

Hey guys, its my first time posting here... So hopefully I do it right.  I'll start posting some of the recent work I've been doing at the studio (That's approved of course...) and personal work on here!  d('.'d)

This is a baby terrafin from Skylander's Swap Force.  I don't normally do characters, but due to certain complications and opportunities, I took a swing at it!  Here's the Zbrush model along with poly paint, and render!  :D

I went TB on this! It's a WIP (and I mean it)

I'm working on a piece for my brother as a Christmas surprise. Why am I posting a surprise? Cause he doesn't visit my blog! so I've nothing to worry about. If you're wondering, he knows of it. Anyway! I went Tim Burton on this, which means it was difficult to work it to be simple enough to work. The body needed more work than it appears, and it's a "WIP" because I need to go back and sculpt the hair properly (or do whatever I call sculpting when it comes to hair) and do crosshatching in lots of places to get it more to style.

Wednesday, December 18, 2013

Planar Head Study 2

So i managed to add in the asymmetrical detailed design in the planar head study and worked around the proportions. Calling it done for now.

Monday, December 16, 2013

Hi Everyone! :)

My name is Travis Ngov and i'm a current (soon to graduate) student. I'm one of Jim's current students as he told me about the blog and invited me. Unfortunately i haven't been able to post any images of my zbrush work so far but i decided to start my first post with a head study! The work i've seen here are all phenomenal and i look forward to seeing more from everyone else :D

Friday, December 13, 2013

Stink Eye



Sketchin . . .

Kerunno Goes Full Kaiju



Remeeeeember when I sculpted a Kaiju head? well, I decided to finish that with a body today!. I used some reference from a concept art from a card game and some Slattern reference from Pacific Rim itself to get somewhere. The tails should be longer and more whip like, but I just went for a claw like formation with an outer shell.

Tuesday, December 10, 2013

New Club!

EDIT: toned down metal spec, added spec to blood and wood. and added rim light.
new


old

I made an octopus alien because IDON'TKNOW!


I wanted to make something quick and from scratch, much like the first sketch I made when I started Zketch. Few minutes, random skin (zoom it, it's kinda nice) and no reference at all, just whatever came up by using the move tool and pushing stuff around til... I got this.

Sunday, December 8, 2013

1st: wanted to mess around with marmoset toolbag 2 since it just released and its awesome!. here is a club that was part of an art test i took and i wanted to throw it into marmoset and just have fun!

2nd: since the club was made in less than an hour for the test, and since it was a small part of the scene i decided to take it further and change up obvious silhouette blandness! so im touching up the sculpt and going to re texture and all that good stuff

=D

Wednesday, December 4, 2013

Hi. Another 45 minute warm up sculpt. The theme was rib cage. can never pass up a chance to practice anatomy.

Tuesday, December 3, 2013

Realistic Donkus

Or at least an attempt at a realistic donkus. I mean sure, I probably never will be happy with my level of skills, and also I could probably get better results with more than 361k polys, and I bet if I add more than 2-3 hours into something else I could MAYBE do better, but ... I forgot what I was going to say =D hi.

Sunday, December 1, 2013

Did another spitsculpt for warm up before getting into work. Today's theme was "mario". 45 minute sculpt and about 10-15 minutes polypainting and doing the wario logo in photoshop.

Old Sorceress

An old sorceress or witch. I wanted to do something very different, but I realized two things: I somehow can't make beautiful girl faces on cue regardless of what I've posted before, and that I suck so much at sculpting hair and I've no idea how to fix either. People tell me sculpt more of those, but if I suck now and I sculpt more I'll only suck the same amount cause I'd be doing the same! =p
Anyway!