So I've been pretty busy at work and progress has been slow. But now that the Shadow of Revan expansion is wrapping up, I hope to have more time to devote on this project. Here is an update: got a wall sculpt done and built a test low poly in UE4 to help with texture map creation. So far no photographs have been used in the texturing process.
Still very much a W.I.P.
That is amazing! those sculpted details? Pretty great!
ReplyDeleteI find in the lower concrete blocks a big dent and a crack at the bottom. Both are considerably big so that they start to give away that it's tiled. Not sure if that makes sense, or if it's bad anyway! =p