Friday, October 31, 2014
Halloween 2014: She's back! =O
Keeping with tradition (now it will be), SHE is back. She's a ghost, btw, and she won't be denied candy this Halloween.
I had to make this real quick, 2-3 hours or so? Cause I wanted to but I don't have time to do this cause of my other projects, but it was fun and I love to design these characters on the go.
I had to make this real quick, 2-3 hours or so? Cause I wanted to but I don't have time to do this cause of my other projects, but it was fun and I love to design these characters on the go.
Thursday, October 30, 2014
Wednesday, October 29, 2014
Monday, October 27, 2014
Sunday, October 26, 2014
Building Set Update
So I've been pretty busy at work and progress has been slow. But now that the Shadow of Revan expansion is wrapping up, I hope to have more time to devote on this project. Here is an update: got a wall sculpt done and built a test low poly in UE4 to help with texture map creation. So far no photographs have been used in the texturing process.
Still very much a W.I.P.
Still very much a W.I.P.
Friday, October 24, 2014
Thursday, October 23, 2014
Wednesday, October 22, 2014
Monday, October 20, 2014
Friday, October 17, 2014
Thursday, October 16, 2014
Wednesday, October 15, 2014
Friday, October 10, 2014
Thursday, October 9, 2014
Wednesday, October 8, 2014
Tuesday, October 7, 2014
A New Personal Portfolio Project
So, its been a long time, a really long time since I worked on a personal project larger than a simple texture or two in ZBrush. Two weeks ago, I started looking around for a concept or something to start. I never found a concept that inspired me too much, but I did find a lot of stuff I like. I've been looking at a lot of art from Bioshock: Infinite and Gears of War 3. Over the weekend, I settled on making a modular dilapidated building set.
Stuff I want out of this:
-A new kickass portfolio piece.
-Lots of time in ZBrush
-Make a modular set on grid to easily construct a scene
-feedback from you guys!!
-Maybe brush up on some Unreal stuffs for some in-game shots, though I may settle with Marmoset.
Stuff I dont want:
-to use any photographs in the texturing process (All textures should be made using the baked maps only).
-this to turn into a HUGE project, I think?
-to give up. lol
-my dog to hate me for not playing with her.
All that said, here is my progress thus far:
My inspiration splash image:
My blockout in Max (the file is set to generic units and is placed on grid in powers of 8):
Imported into ZBrush:
Sculpted my first piece:
The foundation of the building, the sidewalk, and crub have a preliminary sculpt applied:
I'll be posting more stuff as I complete it. I'd like to take this all the way into UE4 (I'll need to brush up on that one) for some in-game shots. I'll be back soon with another update. :D
Stuff I want out of this:
-A new kickass portfolio piece.
-Lots of time in ZBrush
-Make a modular set on grid to easily construct a scene
-feedback from you guys!!
-Maybe brush up on some Unreal stuffs for some in-game shots, though I may settle with Marmoset.
Stuff I dont want:
-to use any photographs in the texturing process (All textures should be made using the baked maps only).
-this to turn into a HUGE project, I think?
-to give up. lol
-my dog to hate me for not playing with her.
All that said, here is my progress thus far:
My inspiration splash image:
Imported into ZBrush:
The foundation of the building, the sidewalk, and crub have a preliminary sculpt applied:
Monday, October 6, 2014
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