Zketch

Showing posts with label Digital Sculpture. Show all posts
Showing posts with label Digital Sculpture. Show all posts

Sunday, April 27, 2014

Posted by Jim at 8:55 AM 1 comment:
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Labels: Digital Sculpture, jim busike

Friday, January 10, 2014

Its been awhile since I posted, I decided to sketch something up tonight.
Posted by Jim at 8:50 PM 1 comment:
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Labels: Digital Sculpture, jim busike, Zbrush

Saturday, November 30, 2013

dude

Posted by Jim at 10:49 AM 4 comments:
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Labels: Digital Sculpture, jim busike, quick sketch, Zbrush

Wednesday, September 18, 2013

another head

Posted by Jim at 6:30 PM 5 comments:
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Labels: character, Digital Sculpture, head, jim busike, sculpture, Zbrush

Tuesday, September 17, 2013

Umm, What?

Posted by Jim at 8:30 PM 1 comment:
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Labels: Digital Sculpture, Game Art, jim busike, rat face, Zbrush

Sunday, September 15, 2013

Here is a head that I did a few days ago
Posted by Jim at 8:52 PM 1 comment:
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Labels: daily sculpt, Digital Sculpture, jim busike, quick sketch, Zbrush
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Popular Posts

  • Messing with paint
  • Planar Head Study 2
    So i managed to add in the asymmetrical detailed design in the planar head study and worked around the proportions. Calling it done for now....
  • Messing with paint
  • Stripper
  • (no title)
    Did another spitsculpt for warm up before getting into work. Today's theme was "mario". 45 minute sculpt and about 10-15 min...
  • Quick One
  • Messin' with Characters
    So Its been a long, LONG time since i posted anything (I've been really, REALLY busy at the office).  but I've managed to find some ...
  • Hair vid for Kay
    How I do hair APPEND a polymesh sphere -- and dynamesh it. move it roughly into shape using Move brush. Then using mostly the ClayBuildup ...
  • Realistic Donkus
    Or at least an attempt at a realistic donkus. I mean sure, I probably never will be happy with my level of skills, and also I could probab...
  • Skulltula
    Another 45 minute quick sculpt I did today. The theme was "Zelda". Tried to keep to the original but make it a little more realist...

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