Sunday, November 16, 2014

Adding two more textures to the folio

Programs used:  Zbrush, Photoshop, and xNormal.
Both of these were great learning exercises in using normal maps, displacement maps, and cavity maps during the texturing process.



Monday, November 10, 2014

Cant stop doing textures...

Here's a marmoset render of the normal for a rocky dirt texture I've been working on lately on my free time.

Colors of the face...

The shadows in your renderings have gotten a lot better in the last few months.  :)  Heres a quick tip on colors of the face...  first, the skin is too saturated.  I pulled that back quite a bit. also, different areas of the face tend to have different "under colors." grey or blue along the beard, red cheeks and nose, and yellow forehead and cranium.  here is an image I found on the goog that exagerates this a bit.

sorry i keep posting the same guy but here is my last render for this guy


quick paint


quick one