Tuesday, September 22, 2015

Messin' with Characters

So Its been a long, LONG time since i posted anything (I've been really, REALLY busy at the office).  but I've managed to find some time over the last few weeks, and i decided to start a character of some kind.  Right now, I'm leaning toward a female mech-type character. I've started with a base sculpt of a woman to build off of. Areas below the elbow on the arm, the hair, and below the ankles on the legs are still in blockout form.

What do you character guys and gals think?  Not bad for an Environment artist? Ideas, paint-overs, feedback, anything, always welcome.  :)



Thursday, February 26, 2015

tribe

so im taking a break from my other character that im working on for my portfolio and now im working on another guy hes some tribe dude, this is my first anatomy pass

what i got so far (wip)


Saturday, February 7, 2015

study


what i have so far my school is kicking me out so i cant even fix what i want  >:( (WIP)

Sunday, January 25, 2015

Progress

Made some zalphas for my team so the high poly stuffs will go quicker.


Saturday, January 24, 2015

wip


study


The Forgotten Throne

So for anyone that is interested, an environment art contest started last week by Allegorithmic hosted by polycount.  The theme is Throne room.  I'll be working with a friend from BioWare on this one and should have tons of opportunities to get lots of cool ZBrush stuff in the folio.  I'll be posting here on Zketch as well as in the polycount contest forum here. For now this is what we have so far: a few concepts  I made for the overall direction and feel of the project. and a few breakouts for props by me and my teammate. We'll be taking this environment to a final polish the same (or more) as we would at work and render in UE4 by the end of the contest in March.   Enjoy.

My Concepts:



And my teammate John's concepts: